How to Play
How to Play · The Rules
The core rules take about one coffee to learn — but the tactical depth grows with you for years.
Components — one table is a whole green pitch
- Hex pitch — the hex grid turns passing angles into a measurable spatial language.
- Player pieces — 11 a side, each with movement and duel stats by position.
- Tactic cards — passing, runs, tackles, subs, formation switches; every card is a decision.
- Dice — randomness at key duels, training you to make the best call under uncertainty.
Every turn, four moves
01Readscan ball position, both formations and pressing intensity.
02Pickchoose this turn's plan from your tactic cards.
03Executemove your pieces; duels are settled with the dice.
04Reviewlog the key moments. Reflection is the heart of the training.
How do you win?
Just like real football — most goals wins. The board game adds a second path: a tactical score tie-breaker based on execution points.
Four kinds of tactic cards
Attackshort / long balls, take-ons, breakthroughs, shots.
Defensetackles, positioning, pressing, tracking back.
Tacticformation switches, subs, rotation.
Specialweather, injuries, bad calls.